Monday, May 21, 2012



Demo-Reel for Bentley Continental GT 2011

Use different shaders for the car in Maya; Concluded a fusion of both. 

As far as the base for the scene, the glass base was a better shader but took too much render time.

Demo should be up soon enough




This is the progress for the rim so far for the Bentley.










This is my progress for the tires for the vehicle. 
The main tools used to create the tire were the create polygon tool, duplicate special was used and also the bend tool.






The headlights for the Bentley model.


Perspective View


Back View

Front View

Side View

Top View
This is my finished polygon mesh for the Bentley so far.
Car in 4 orthogonal views
Converting Nurbs surfaces into polygons
2011 Bentley Continental GT Coupe
For our project, I decided to choose a 2011 Bentley Continental GT Coupe. I started out by using the CV curve tool to outline the car and then used the square surfaces tool for the car. Right now I’m in the process of converting the surfaces into polygons