Demo-Reel for Bentley Continental GT 2011
GAM305 - Modeling II
My class assignments for Modeling II. In this particular class, we spent majority of the time working on modeling a hi-poly car. I used Autodesk Maya 2012 to model and render out the vehicle.
Monday, May 21, 2012
![]() | ||||
|
Use different shaders for the car in Maya; Concluded a fusion of both.
As far as the base for the scene, the glass base was a better shader but took too much render time.
Demo should be up soon enough
This is my progress for the tires for the vehicle.
The main tools used to create the tire were the create polygon tool, duplicate special was used and also the bend tool.
| Perspective View |
| Back View |
| Front View |
| Side View |
| Top View |
This is my finished polygon mesh for the Bentley so far.
![]() |
| Car in 4 orthogonal views |
![]() |
| Converting Nurbs surfaces into polygons |
![]() |
| 2011 Bentley Continental GT Coupe |
Subscribe to:
Comments (Atom)














